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Since the first true pinball game, Humpty Dumpty, was released by Gottlieb in 1947, people the world over have had an obsession with making a little silver ball jump all over a table, hitting targets and flying up ramps along the way. In the past half-decade, countless technologies have been added to pinball tables to attract players, yet the goals of the game remain the same: score points and keep the pinball from going down the drain.
The main components of the game are the flippers and the pinball. The flippers are usually located at the bottom of the playfield, directly above the drain. One purpose of the flippers is to keep the pinball out of the drain. The other purpose is to propel the ball up the table toward the bumpers and ramps in order to score points.
Using Desktop:
In this online pinball game the left and right arrow keys are used to move the flippers.
Hold down the down arrow key and let it go to launch the pinball.
Using iPhone:
Use finger to launch pinball by moving it down and lifting finger off of iPhone screen.
User left hand and right hand thumbs or index fingers to tap iPhone screen to move flippers.
Play all day if you want to. Enjoy playing this cool online pinball game.
If you have time you need to kill, this playpinball game will help you keep busy and not boredom.
The pinball industry has fallen on hard times since its heyday in the 1970s and 1980s. At one time, five different companies were making pinball machines. Only one has survived.
One great idea that ended up being shelved was called Pinball 2000. It involved the merging together of video games and pinball machines to form a pinball machine that interacted with "virtual targets" on a video monitor. While it was billed as the future of pinball, it never had a chance to completely flourish. Two games (Revenge from Mars and Star Wars: Episode 1) made it through production, and a third was in development when Williams/Bally shut the doors of its pinball division for good.
The lone survivor of the pinball wars is Stern Pinball, owned by Gary Stern, whose father, Sam Stern, helped begin Williams Electronics in 1947. Stern plans to produce three to four new machines a year, focusing on the 18-to-35-year-old male demographic that is currently engrossed in television and video games in the United States. Pinball is much bigger in European countries than it is in the U.S., and Stern hopes to continue to supply the international market.